SIMULATION SOFTWARE DEVELOPER

Company Details

Affordable Space Technology & Missions

Astrobotic is going to the Moon and will rely on state-of-the-art technologies to do so. Our space robotics research and development team is seeking a Software Engineer with a graphics and simulation focus to join our effort to develop these technologies and push the boundaries of what is possible in space.

This position will be responsible for developing core infrastructure and simulation tools that enable Astrobotic’s autonomous technologies, including precision landing and hazard detection on the Moon. These tools’ core functions include analyzing and modeling planetary surfaces using orbital imagery and topographic data, quantifying system performance and robustness, and simulating mission scenarios that allow research and innovation into some of the most challenging environments for robotics.

Applicants should have a general knowledge of graphics with specific knowledge of one or more related topics including: software engineering, physically-based rendering, GPU programming, LiDAR processing, robotics, or computer vision.

Our R&D team is highly collaborative and each member has a high degree of freedom, responsibility, and expectations. We are building solutions to challenging technical problems with the goal of making space more accessible to the world. The team has received more than 30 NASA contracts to date and has current NASA and commercial contracts in autonomous precision landing, mobile robotics, multi-rover exploration, planetary drones, and high-performance computing.

RESPONSIBILITIES INCLUDE

  • Developing high fidelity software simulations for computer vision and space robotics applications
  • Working closely with NASA experts, university groups, and commercial clients
  • Presenting results to clients and the research community

REQUIRED QUALIFICATIONS

  • Experience with C++, Python, and version control software
  • Experience with GPU programming, OpenGL, CUDA, Vulkan, ray tracing, and/or physically-based rendering on Linux-based operating systems
  • Experience with software design, implementation, testing, and performance tuning
  • Ability to work autonomously, collaborate, learn on the fly, and take initiative in a fast-paced environment
  • Proficiency in communication and technical writing
  • B.S., M.S., or Ph.D. in Computer Science, Electrical or Computer Engineering, Physics, Robotics, or a related field

DESIRED QUALIFICATIONS

  • Experience with geographic information systems (GIS), map projections, and digital elevation models
  • Experience with robotics simulation environments, 3D game engines
  • Experience with software unit testing
  • Experience with camera and lens modeling, computer vision, photometry, and light transport

Tagged as: python, C++, linux, cuda, opengl, vulkan

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