Graduate Games Engineer

Company Details

The graduate games engineer will be developing next generation space mission control software for PC/Mac/Linux. The candidate will have strong coding skills in C#, 1+ years experience in Unity. The engineer will develop features based on requests from the space industry, and assist in debugging and complex solving issues. The applicant requires advanced C# knowledge, such as experience interfacing with APIs and C# libraries. A successful applicant will have experience working as part of a team, utilising tools such as git or equivalent version control.

Australian Citizenship required

Ready to apply?

We look for:

  • Engineers, tinkerers, and builders.
  • People who are passionate about space.
  • People who are not afraid to make mistakes.

We have a rolling admission scheme. Have the following:

  1. CV or Resume.
  2. Portfolio of prior work (code samples, thesis etc).
  3. Semifinalists are contacted and scheduled for a Skype interview.
  4. Finalists are invited for technical testing.
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