Mid-level Unity C# Game Engineer

Company Details

The Democratization of Space

SaberAstro

Saber Astronautics is seeking a qualified Mid-level Unity C# Game Engineer to join their team for a full-time position in Sydney Australia.

You will be responsible for developing next generation space mission control software, implementing features based on requests from the space industry, and Saber’s own Responsive Space Operations Centres (RSOC/Mission Control Centres). You will also have a hand in debugging and solving complex issues.

Reporting to the Software Product Lead, you will be a key member of the team in delivering mission control software to the space industry.

Requirements
The successful applicant will require excellent knowledge of C# with experience interfacing with APIs and common libraries, and have at least 3 years experience developing within the Unity game engine. They should be well-versed in writing clean, test-driven, and maintainable code, and know how to follow and maintain a coding standard, with proper code documentation techniques. They will be able to apply their critical thinking skills to the test, allowing them to debug and solve issues effectively. Experience with writing unit tests is preferable.

They will also require experience working within an Agile team, utilising tools such as Git or equivalent version control, and preferably management tools such as Jira.

Due to the secure nature of the work you may be required to perform, you must be Australian citizen. Non-negotiable. PR and work visas are not able to be hired for this position.

Required:
3+ years experience with Unity game engine development in C#
Strong/excellent knowledge and understanding of C#, design patterns, common algorithms and data structures
Strong/excellent experience writing clean, test-driven, and maintainable code
Experience working in an Agile environment, using tools such as Jira
Version control experience utilising industry standard software such as Git
Experience handling API libraries
Experience working with large existing codebases, following and maintaining a coding standard, and proper code documentation
Well-versed at debugging and problem solving
Preferred:
Strong JSON skills
Strong understanding of system design and user experience
Performance optimisation
Experience with unit test frameworks within Unity
Familiarity with Continuous Integration/Continuous Delivery methodologies
Experience developing in Unity for Mac and Linux
Strong math skills
Experience with Orbital Mechanics

Qualifications
Certification or degree in computer science/software engineering and/or:
3+ years professional experience required if not degree qualified.
Available for immediate start.
Good relationship and team player skills
Eligibility Requirements
Must be an Australian citizen

Desired Characteristics
Have a keen interest in space.
Enjoys working with Test Driven Development coding standards
Prior experience working in a team environment.
Must be a detail-oriented self-starter with the ability to remain professional.
Strong communication skills and ability to interface with multiple departments and clients.
Conducts self in an appropriate manner and values consistent with Saber Astronautics

How to Apply
All applications need the following information supplied:

  • Cover letter
  • Evidence of Australian Citizenship
  • CV or Resume
  • Portfolio of prior work:
    • Code samples in C#
    • Projects that you’ve developed/worked on in Unity
    • Other projects you have worked on that you believe will strengthen your application

Tagged as: unity, game, engineer, C++, operations, software

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